Todd Brizzi 3207 Tyndale Ave, Baltimore, MD, 21214, home (410) 319-7470 cell (443) 414-7243 todd@toddbrizzi.com

E x p e r i e n c e

2005 - present

Toddfather.Art Illustration & Design

Baltimore, Maryland

Position: Sole Proprietor

If necessity is the mother of invention, then the invention of an instant family necessitated my headfirst jump into freelance design and illustration. What started as a few tee shirt and flyer designs for some local bands has morphed into a quasi-successful side business. It is mostly focused on logo creation and client branding for start-up local merchants. Most notable clients are ZekeÕs Coffee, Great Soul Wellness, Spinster Yarns and Fibers, Rock Candy, Studio C., and Neighborhoods of Greater Lauraville.

8/2001 - 8/2008

BreakAway, ltd

Hunt Valley, Maryland

Position: Environmental Artist

Starting as a mid-level Staff Artist, I have provided a variety of game assets for several projects in both the entertainment and 'serious games' field. These asset types include rendered 2D sprites, icons, real-time 3D graphics, high-resolution models for cinematics, terrain tiles, texture-mapped characters, rapid prototyping, and finely-detailed vehicles. I am proficient in Autodesk 3D Studio Max, Adobe Photoshop and a host of in-house technologies for real-time 3D development. I have also participated in high level brainstorming design sessions, created concept art and I am very familiar with current art asset pipeline methodologies.

1/2001 - 8/2001

Cryophyte Entertainment, Inc

Hunt Valley, Maryland

Position: Co-founder, Artist

Me and several colleagues founded Cryophyte to fill the growing void of third-party development. Being a co-founder, my job duties varied from prototyping and fulfilling many aspects of demo game creation, to creating our company website and print media.

5/1996 - 1/2001

Origin / Electronic Arts

Hunt Valley, Maryland

Position: Staff Artist

Working with a focused development team, I provided terrain textures for real-time 3D flight simulator game environments. My skills were also utilized in interface design, 3D asset modeling and digital illustration.

5/1991 - 5/1996

MicroProse Software

Hunt Valley, Maryland

Position: Staff, Lead Artist

Fresh from college, the art direction staff utilized my visual problem solving skill set to create graphics for the burgeoning games industry. My first tasks included icon and interface design as well as full screen 2D art. In 1993 I was introduced to 3D Studio (V2.0) and have kept a familiarity to its current release.

E d u c a t i o n

1991

Maryland Institute, College of Art

Baltimore, Maryland

Bachelor of Fine Arts

S k i l l s

3DS Max Expert Currently used, 13 years experience
Adobe Photoshop Expert Currently used, 12 years experience
Interface Design Intermediate 12 years experience
Game Design Intermediate 16 years experience
Z-Brush Novice Currently used

G a m e s

F117-A Nighthawk (PC, Artist) Civilization (PC, Artist)
Task Force: 1942 (PC, Artist) 1942: Pacific Air War (PC, Artist)
Jane's Combat Simulations: F-15 (PC, Artist) Jane's Combat Simulations: F/A-18 (PC, Artist)
Tropico: Paradise Island (PC, Artist) Emperor: Rise of the Middle Kingdom (PC, Artist)
A Force More Powerful (PC, Artist) Arabian Lords (PC, Artist)
Lord of the Rings Battle for Middle-earth III: Rise of the Witch-King (PC, Artist) Command & Conquer 3: Kane's Wrath (PC, XBox360, Artist)
home portfolio - games portfolio - illustration