| Todd Brizzi 3207 Tyndale Ave, Baltimore, MD, 21214, home (410) 319-7470 cell (443) 414-7243 todd@toddbrizzi.com |
E x p e r i e n c e |
|
2005 - present |
Toddfather.Art Illustration & Design Baltimore, Maryland |
Position: Sole Proprietor If necessity is the mother of invention, then the invention of an instant family necessitated my headfirst jump into freelance design and illustration. What started as a few tee shirt and flyer designs for some local bands has morphed into a quasi-successful side business. It is mostly focused on logo creation and client branding for start-up local merchants. Most notable clients are ZekeÕs Coffee, Great Soul Wellness, Spinster Yarns and Fibers, Rock Candy, Studio C., and Neighborhoods of Greater Lauraville. |
|
8/2001 - 8/2008 |
BreakAway, ltd Hunt Valley, Maryland |
Position: Environmental Artist Starting as a mid-level Staff Artist, I have provided a variety of game assets for several projects in both the entertainment and 'serious games' field. These asset types include rendered 2D sprites, icons, real-time 3D graphics, high-resolution models for cinematics, terrain tiles, texture-mapped characters, rapid prototyping, and finely-detailed vehicles. I am proficient in Autodesk 3D Studio Max, Adobe Photoshop and a host of in-house technologies for real-time 3D development. I have also participated in high level brainstorming design sessions, created concept art and I am very familiar with current art asset pipeline methodologies. |
|
1/2001 - 8/2001 |
Cryophyte Entertainment, Inc Hunt Valley, Maryland |
Position: Co-founder, Artist Me and several colleagues founded Cryophyte to fill the growing void of third-party development. Being a co-founder, my job duties varied from prototyping and fulfilling many aspects of demo game creation, to creating our company website and print media. |
|
5/1996 - 1/2001 |
Origin / Electronic Arts Hunt Valley, Maryland |
Position: Staff Artist Working with a focused development team, I provided terrain textures for real-time 3D flight simulator game environments. My skills were also utilized in interface design, 3D asset modeling and digital illustration. |
|
5/1991 - 5/1996 |
MicroProse Software Hunt Valley, Maryland |
Position: Staff, Lead Artist Fresh from college, the art direction staff utilized my visual problem solving skill set to create graphics for the burgeoning games industry. My first tasks included icon and interface design as well as full screen 2D art. In 1993 I was introduced to 3D Studio (V2.0) and have kept a familiarity to its current release. |
E d u c a t i o n |
|
1991 |
Maryland Institute, College of Art Baltimore, Maryland |
Bachelor of Fine Arts |
S k i l l s |
| 3DS Max | Expert | Currently used, 13 years experience |
| Adobe Photoshop | Expert | Currently used, 12 years experience |
| Interface Design | Intermediate | 12 years experience |
| Game Design | Intermediate | 16 years experience |
| Z-Brush | Novice | Currently used |
G a m e s |
| F117-A Nighthawk (PC, Artist) | Civilization (PC, Artist) |
| Task Force: 1942 (PC, Artist) | 1942: Pacific Air War (PC, Artist) |
| Jane's Combat Simulations: F-15 (PC, Artist) | Jane's Combat Simulations: F/A-18 (PC, Artist) |
| Tropico: Paradise Island (PC, Artist) | Emperor: Rise of the Middle Kingdom (PC, Artist) |
| A Force More Powerful (PC, Artist) | Arabian Lords (PC, Artist) |
| Lord of the Rings Battle for Middle-earth III: Rise of the Witch-King (PC, Artist) | Command & Conquer 3: Kane's Wrath (PC, XBox360, Artist) |
| home | portfolio - games | portfolio - illustration |